BookSchool: Why This Is

Me Am Good Drawer
Picking a School
Different Schools for the Different D's
Degree vs. Portfolio
Should I Stay (in school) or Should I Go? (to work)
Four Paths to the Same Place

Industry Introduction
A Typical Day in the Life of an Animator
Animation Job Myths

Your Reel and You
How to Prepare A Demo Reel
Insight Into How We Review Reels
URF - The Universal Reel Format

Getting in the Industry
Internships: The Good and The Bad
A Connection is Made
Stepping Stones
A Great Example of Self Promotion
What Software Should I Use?

Just for Us Animators
Better Faster Lip Sync

Staying in the Industry
You can't spell "Throw Your Reel Away" without HR
Why You Might Want to be More than an Animator (or "If You're Only a Hammer, You'd Better Hope For Lots of Nails)
Negotiating when two companies want you
How to Negotiate or You Have to Ask For What You Want

For the Rest
A CG Primer (for Executives, Producers, Directors and the like)
The People and Positions of CG
The Tools of CG Production: Applications Explained
The Very Basics of CG
What's Easy, What's Hard in CG Production
A CG Production Overview

Books I've worked on...
Professional Short Films with 3ds Max Animating Facial Features and Expressions, 2nd Edition The Maya 6 Handbook
Co-Author Author (Maya Chapter) Technical Editor

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